# ELECTRONIC ARTS INC.

Summary updated: 2026-10-02T08:58:32.609956Z
Canonical: https://finbar.com/research/companies/electronic-arts

## Overview

Electronic Arts Inc. (EA) develops, markets, publishes and delivers digital interactive entertainment for console, PC and mobile platforms, including full games and ongoing live services. Its defining franchises include EA SPORTS FC, Madden NFL, College Football, Apex Legends, Battlefield and The Sims. EA serves a global player base of hundreds of millions. [1](https://app.finbar.com/go?id=P34877564)[2](https://app.finbar.com/go?id=P7316094)

EA’s stated mission is “to inspire the world to play.” [3](https://drop-assets.ea.com/static-assets/7LmVLVpjus3D3NZH8vd358/eee28f8efd4a98280e003f92a99d4bd5/ea-sustainability-report-2026.pdf) Incorporated in 1982, the company reported FY2026 net revenue of $7.531 billion and approximately 14,600 employees worldwide as of March 31, 2026; 71% of employees were located internationally. [4](https://app.finbar.com/go?id=P19412419)[5](https://app.finbar.com/go?id=P117624147)[6](https://app.finbar.com/go?id=P108051299)
[1](https://app.finbar.com/go?id=P34877564)[2](https://app.finbar.com/go?id=P7316094)[4](https://app.finbar.com/go?id=P19412419)[5](https://app.finbar.com/go?id=P117624147)[6](https://app.finbar.com/go?id=P108051299)[3](https://drop-assets.ea.com/static-assets/7LmVLVpjus3D3NZH8vd358/eee28f8efd4a98280e003f92a99d4bd5/ea-sustainability-report-2026.pdf)

## Products & services

Electronic Arts’ products include annualized sports simulations, action and shooter games, racing games, role-playing games and life simulations. EA SPORTS FC is its association-football series: players can purchase the game or play free-to-play mobile and PC versions in certain markets. Its Ultimate Team mode lets players assemble teams from current and former players and compete in ongoing modes and events. Madden NFL and College Football are American-football simulations; Madden features gameplay systems informed by NFL data, while College Football includes Dynasty team-building and recruiting and a Road to Glory player-career mode. [7](https://app.finbar.com/go?id=P91589292)[8](https://app.finbar.com/go?id=P9604097)[9](https://www.ea.com/games/ea-sports-fc/fc-26/features/fc-26-football-ultimate-team)[10](https://news.ea.com/press-releases/press-releases-details/2025/Real-NFL-Data-Powers-EA-SPORTS-Madden-NFL-26-to-New-Heights-Featuring-All-New-QB-DNA-and-Coach-DNA/default.aspx)[11](https://www.ea.com/games/ea-sports-college-football/college-football-26/features/cfb26-dynasty)[12](https://www.ea.com/games/ea-sports-college-football/college-football-26/features/cfb26-road-to-glory)

Other major products include Battlefield, a first-person military shooter with a single-player campaign and multiplayer modes, destructible environments and Portal creation tools; Apex Legends, a free-to-play squad battle-royale shooter featuring characters with distinct abilities; and The Sims 4, a life-simulation game focused on creating characters, building homes and sharing or downloading player creations. The Sims 4 base game is free-to-play, with paid add-on packs. Product availability varies by title and includes consoles, PC and, for some games, mobile or cloud platforms. [13](https://app.finbar.com/go?id=P106040506)[8](https://app.finbar.com/go?id=P9604097)[14](https://news.ea.com/press-releases/press-releases-details/2025/Battlefield-6s-Game-Changing-Multiplayer-and-More-Revealed-During-Blockbuster-Global-Event/default.aspx)[15](https://www.ea.com/games/apex-legends/apex-legends)[16](https://www.ea.com/games/the-sims/the-sims-4/features)[17](https://www.ea.com/games/the-sims/the-sims-4/faq)

EA Play is a recurring-fee subscription that offers a selection of games, trials of select new releases, in-game content and other benefits. EA distributes PC games through its EA app and third-party storefronts, and supports many titles with live services and extra content, including ongoing updates and in-game purchases. In fiscal 2026, full-game revenue was $2.148 billion and live services and other revenue was $5.383 billion, respectively about 29% and 71% of total net revenue of $7.531 billion; extra content contributed $4.091 billion. [18](https://app.finbar.com/go?id=P108210629)[19](https://app.finbar.com/go?id=P98326068)[20](https://app.finbar.com/go?id=P60731432)[8](https://app.finbar.com/go?id=P9604097)[13](https://app.finbar.com/go?id=P106040506)[21](https://www.ea.com/ea-play/member-benefits)
[7](https://app.finbar.com/go?id=P91589292)[8](https://app.finbar.com/go?id=P9604097)[13](https://app.finbar.com/go?id=P106040506)[18](https://app.finbar.com/go?id=P108210629)[19](https://app.finbar.com/go?id=P98326068)[20](https://app.finbar.com/go?id=P60731432)[9](https://www.ea.com/games/ea-sports-fc/fc-26/features/fc-26-football-ultimate-team)[10](https://news.ea.com/press-releases/press-releases-details/2025/Real-NFL-Data-Powers-EA-SPORTS-Madden-NFL-26-to-New-Heights-Featuring-All-New-QB-DNA-and-Coach-DNA/default.aspx)[11](https://www.ea.com/games/ea-sports-college-football/college-football-26/features/cfb26-dynasty)[12](https://www.ea.com/games/ea-sports-college-football/college-football-26/features/cfb26-road-to-glory)[14](https://news.ea.com/press-releases/press-releases-details/2025/Battlefield-6s-Game-Changing-Multiplayer-and-More-Revealed-During-Blockbuster-Global-Event/default.aspx)[15](https://www.ea.com/games/apex-legends/apex-legends)[16](https://www.ea.com/games/the-sims/the-sims-4/features)[17](https://www.ea.com/games/the-sims/the-sims-4/faq)[21](https://www.ea.com/ea-play/member-benefits)

## Geographic presence

For fiscal 2026, Electronic Arts reported net revenue of $3.034 billion from North America and $4.497 billion from International, out of $7.531 billion total. EA attributes revenue to the country of the selling legal entity, which may differ from the consumer’s location; its Swiss entity accounted for $4.407 billion, or 59% of total revenue. U.S. revenue represented more than 99% of North American revenue, and no other country accounted for more than 10% of total net revenue. [22](https://app.finbar.com/go?id=T8811471)[23](https://app.finbar.com/go?id=P42026595)

As of March 31, 2026, EA reported $463 million in long-lived assets in North America and $150 million internationally. [24](https://app.finbar.com/go?id=T13852160)

EA identifies Redwood City, California, as its headquarters and lists offices and studios in locations including Orlando, Montreal, Austin, Stockholm, and Burnaby/Vancouver. [25](https://www.ea.com/about?s=3209)[26](https://www.ea.com/careers/locations)[27](https://www.ea.com/careers/teams/ea-studios)[28](https://www.ea.com/ea-studios/popcap/vancouver)
[22](https://app.finbar.com/go?id=T8811471)[22](https://app.finbar.com/go?id=T8811471)[23](https://app.finbar.com/go?id=P42026595)[24](https://app.finbar.com/go?id=T13852160)[24](https://app.finbar.com/go?id=T13852160)[25](https://www.ea.com/about?s=3209)[26](https://www.ea.com/careers/locations)[27](https://www.ea.com/careers/teams/ea-studios)[28](https://www.ea.com/ea-studios/popcap/vancouver)

## Business segments

Electronic Arts reports one operating and reportable segment, evaluated by its chief operating decision maker on a consolidated basis. EA Entertainment and EA SPORTS are organizational groups, not separately reported financial segments; EA SPORTS focuses on sports titles, while EA’s portfolio includes franchises such as EA SPORTS football, The Sims, Apex Legends and Battlefield. [29](https://app.finbar.com/go?id=P25441551)[8](https://app.finbar.com/go?id=P9604097)

For FY2026, EA reported revenue by type rather than by business segment: live services and other generated $5.383 billion (about 71.5% of $7.531 billion total net revenue), and full games generated $2.148 billion (about 28.5%). Full-game revenue comprised digital downloads of $1.708 billion (22.7% of total) and packaged goods of $440 million (5.8%). These are revenue categories, not separately reported segments. [20](https://app.finbar.com/go?id=P60731432)[13](https://app.finbar.com/go?id=P106040506)[30](https://app.finbar.com/go?id=P16910201)[31](https://app.finbar.com/go?id=P19919807)[5](https://app.finbar.com/go?id=P117624147)
[29](https://app.finbar.com/go?id=P25441551)[8](https://app.finbar.com/go?id=P9604097)[20](https://app.finbar.com/go?id=P60731432)[13](https://app.finbar.com/go?id=P106040506)[30](https://app.finbar.com/go?id=P16910201)[31](https://app.finbar.com/go?id=P19919807)[5](https://app.finbar.com/go?id=P117624147)

## Company history

Electronic Arts was founded in 1982 as Amazin’ Software by Trip Hawkins and six other Stanford graduates, and adopted the Electronic Arts name in 1983, when it released its first software for Apple II and Atari computers. [4](https://app.finbar.com/go?id=P19412419)[32](https://www.ea.com/ja-jp/jp-history) EA released its first John Madden Football game in 1988, followed by The Sims in 2000, establishing two enduring game franchises. [33](https://www.ea.com/news/american-football-tech-ai-machine-learning)[34](https://investor.ea.com/press-releases/press-release-details/2025/The-Sims-Celebrates-25-Years-of-Simulated-Life/default.aspx)

EA expanded through acquisitions, including BioWare in 2008, PopCap in 2011, and Codemasters in 2021, broadening its role-playing, casual-game, and racing businesses. [35](https://news.ea.com/press-releases/press-releases-details/2009/BioWare-Community-Explodes-with-New-Fans-of-Dragon-Age-Origins-and-Mass-Effect-2/default.aspx)[36](https://news.ea.com/press-releases/press-releases-details/2011/EA-to-Acquire-PopCap-Games/default.aspx)[37](https://news.ea.com/press-releases/press-releases-details/2021/Electronic-Arts-and-Codemasters-Establish-a-New-Global-Powerhouse-for-Racing-Videogames--Entertainment/default.aspx) Andrew Wilson became CEO in September 2013 and was appointed board chair in 2021. [38](https://app.finbar.com/go?id=P51420990) In 2025 EA announced an agreement to be acquired by a consortium led by PIF, Silver Lake, and Affinity Partners; the company announced that the acquisition was completed on August 4, 2026. [39](https://www.ea.com/news/ea-announces-agreement-to-be-acquired)[40](https://www.ea.com/news/ea-announces-completion-of-acquisition)
[4](https://app.finbar.com/go?id=P19412419)[32](https://www.ea.com/ja-jp/jp-history)[33](https://www.ea.com/news/american-football-tech-ai-machine-learning)[34](https://investor.ea.com/press-releases/press-release-details/2025/The-Sims-Celebrates-25-Years-of-Simulated-Life/default.aspx)[35](https://news.ea.com/press-releases/press-releases-details/2009/BioWare-Community-Explodes-with-New-Fans-of-Dragon-Age-Origins-and-Mass-Effect-2/default.aspx)[36](https://news.ea.com/press-releases/press-releases-details/2011/EA-to-Acquire-PopCap-Games/default.aspx)[37](https://news.ea.com/press-releases/press-releases-details/2021/Electronic-Arts-and-Codemasters-Establish-a-New-Global-Powerhouse-for-Racing-Videogames--Entertainment/default.aspx)[38](https://app.finbar.com/go?id=P51420990)[39](https://www.ea.com/news/ea-announces-agreement-to-be-acquired)[40](https://www.ea.com/news/ea-announces-completion-of-acquisition)[32](https://www.ea.com/ja-jp/jp-history)[33](https://www.ea.com/news/american-football-tech-ai-machine-learning)[34](https://investor.ea.com/press-releases/press-release-details/2025/The-Sims-Celebrates-25-Years-of-Simulated-Life/default.aspx)[35](https://news.ea.com/press-releases/press-releases-details/2009/BioWare-Community-Explodes-with-New-Fans-of-Dragon-Age-Origins-and-Mass-Effect-2/default.aspx)[36](https://news.ea.com/press-releases/press-releases-details/2011/EA-to-Acquire-PopCap-Games/default.aspx)[37](https://news.ea.com/press-releases/press-releases-details/2021/Electronic-Arts-and-Codemasters-Establish-a-New-Global-Powerhouse-for-Racing-Videogames--Entertainment/default.aspx)[39](https://www.ea.com/news/ea-announces-agreement-to-be-acquired)[40](https://www.ea.com/news/ea-announces-completion-of-acquisition)

## Sources

1. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P34877564)
2. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P7316094)
3. [drop-assets.ea.com](https://drop-assets.ea.com/static-assets/7LmVLVpjus3D3NZH8vd358/eee28f8efd4a98280e003f92a99d4bd5/ea-sustainability-report-2026.pdf)
4. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P19412419)
5. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P117624147)
6. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P108051299)
7. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P91589292)
8. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P9604097)
9. [www.ea.com](https://www.ea.com/games/ea-sports-fc/fc-26/features/fc-26-football-ultimate-team)
10. [news.ea.com](https://news.ea.com/press-releases/press-releases-details/2025/Real-NFL-Data-Powers-EA-SPORTS-Madden-NFL-26-to-New-Heights-Featuring-All-New-QB-DNA-and-Coach-DNA/default.aspx)
11. [www.ea.com](https://www.ea.com/games/ea-sports-college-football/college-football-26/features/cfb26-dynasty)
12. [www.ea.com](https://www.ea.com/games/ea-sports-college-football/college-football-26/features/cfb26-road-to-glory)
13. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P106040506)
14. [news.ea.com](https://news.ea.com/press-releases/press-releases-details/2025/Battlefield-6s-Game-Changing-Multiplayer-and-More-Revealed-During-Blockbuster-Global-Event/default.aspx)
15. [www.ea.com](https://www.ea.com/games/apex-legends/apex-legends)
16. [www.ea.com](https://www.ea.com/games/the-sims/the-sims-4/features)
17. [www.ea.com](https://www.ea.com/games/the-sims/the-sims-4/faq)
18. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P108210629)
19. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P98326068)
20. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P60731432)
21. [www.ea.com](https://www.ea.com/ea-play/member-benefits)
22. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=T8811471)
23. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P42026595)
24. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=T13852160)
25. [www.ea.com](https://www.ea.com/about?s=3209)
26. [www.ea.com](https://www.ea.com/careers/locations)
27. [www.ea.com](https://www.ea.com/careers/teams/ea-studios)
28. [www.ea.com](https://www.ea.com/ea-studios/popcap/vancouver)
29. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P25441551)
30. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P16910201)
31. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P19919807)
32. [www.ea.com](https://www.ea.com/ja-jp/jp-history)
33. [www.ea.com](https://www.ea.com/news/american-football-tech-ai-machine-learning)
34. [investor.ea.com](https://investor.ea.com/press-releases/press-release-details/2025/The-Sims-Celebrates-25-Years-of-Simulated-Life/default.aspx)
35. [news.ea.com](https://news.ea.com/press-releases/press-releases-details/2009/BioWare-Community-Explodes-with-New-Fans-of-Dragon-Age-Origins-and-Mass-Effect-2/default.aspx)
36. [news.ea.com](https://news.ea.com/press-releases/press-releases-details/2011/EA-to-Acquire-PopCap-Games/default.aspx)
37. [news.ea.com](https://news.ea.com/press-releases/press-releases-details/2021/Electronic-Arts-and-Codemasters-Establish-a-New-Global-Powerhouse-for-Racing-Videogames--Entertainment/default.aspx)
38. [ELECTRONIC ARTS INC. — Full financial report (2026 Y)](https://app.finbar.com/go?id=P51420990)
39. [www.ea.com](https://www.ea.com/news/ea-announces-agreement-to-be-acquired)
40. [www.ea.com](https://www.ea.com/news/ea-announces-completion-of-acquisition)

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